1st & 2nd Editon Adventures

The Cloaked Shield

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The Dungeon Master's Shield

ATTACK MATRIX FOR CLERICS, DRUIDS AND MONKS

Opponent AC

20-sided Die Score to Hit by Level of Attacker

 
1-3
4-6
 7-9
10-12
 13-15
 16-18
19+
-10
-9
-8
25
24
23
23
22
21
21
20
20
20
20
20
20
20
20
20
19
18
19
18
17
-7
-6
-5
22
21
20
20
20
20
20
20
20
20
20
19
19
18
17
17
16
15
16
15
14
-4
-3
-2
20
20
20
20
20
20
20
19
18
18
17
16
16
15
14
14
13
12
13
12
11
-1
0
1
20
20
19
19
18
17
17
16
15
15
14
13
13
12
11
11
10
9
10
9
8
2
3
4
18
17
16
16
15
14
14
13
12
12
11
10
10
9
8
8
7
6
7
6
5
5
6
7
15
14
13
13
12
11
11
10
9
9
8
7
7
6
5
5
4
3
4
3
2
8
9
10
12
11
10
10
9
8
8
7
6
6
5
4
4
3
2
2
1
0
1
0
-1

Missiles: -5 at long range, -2 at medium range.


ATTACK MATRIX FOR FIGHTERS, PALADINS, RANGERS, BARDS, AND 0 LEVEL HALFLINGS AND HUMANS

Opponent AC

20-sided Die Score to Hit by Level of Attacker

 
 0
1-2 
3-4
5-6
7-8
9-10
11-12
13-14
15-16
17+
-10
-9
-8
26
25
24
25
24
23
23
22
21
21
20
20
20
20
20
20
20
20
20
19
18
18
17
16
16
15
14
14
13
12
-7
-6
-5
23
22
21
22
21
20
20
20
20
20
20
20
20
20
19
19
18
17
17
16
15
15
14
13
13
12
11
11
10
9
-4
-3
-2
20
20
20
20
20
20
20
20
20
20
19
18
18
17
16
16
15
14
14
13
12
12
11
10
10
9
8
8
7
6
-1
0
1
20
20
20
20
20
19
19
18
17
17
16
15
15
14
13
13
12
11
11
10
9
9
8
7
7
6
5
5
4
3
2
3
4
19
18
17
18
17
16
16
15
14
14
13
12
12
11
10
10
9
8
8
7
6
6
5
4
4
3
2
2
1
0
5
6
7
16
15
14
15
14
13
13
12
11
11
10
9
9
8
7
7
6
5
5
4
3
3
2
1
1
0
-1
-1
-2
-3
8
9
10
13
12
11
12
11
10
10
9
8
8
7
6
6
5
4
4
3
2
2
1
0
0
-1
-2
-2
-3
-4
-4
-5
-6

Missiles: -5 at long range, -2 at medium range.





Opponent Armor Class Description (If Armor is Worn)

Armor Class

2

3

4

5

6

7

8

9

10

Type of Armor

Plate mail + shield

Splint or banded mail + shield/plate mail

Chain mail + shield/splint or bonded mail

Scale mail + shield/chain mail

Studded leather or ring mail + shield/scale mail

Leather or padded armor + shield/studded leather or ring mail

Leather or padded armor

Shield only

None

Armor class below 10 is not possible except through cursed items. Armor class above 2 is easily possible due to magical bonuses and dexterity bonuses. To  determine a "to hit" number not on the charts, project upwards by 1's (5% increments), repeating 20 six times before continuing with 21 (cf. MATRIX FOR CLERICS, DRUIDS AND MONKS).

ATTACK MATRIX FOR MAGIC-USERS AND ILLUSIONISTS

Opponent AC

20-sided Die Score to Hit by Level of Attacker

 
1-5
 6-10
 11-15
 16-20
 21+
-10
-9
-8
26
25
24
24
23
22
21
20
20
20
20
20
20
20
19
-7
-6
-5
23
22
21
21
20
20
20
20
20
20
19
18
18
17
16
-4
-3
-2
20
20
20
20
20
20
20
19
18
17
16
15
15
14
13
-1
0
1
20
20
20
20
19
18
17
16
15
14
13
12
12
11
10
2
3
4
19
18
17
17
16
15
14
13
12
11
10
9
9
8
7
5
6
7
16
15
14
14
13
12
11
10
9
8
7
6
6
5
4
8
9
10
13
12
11
11
10
9
8
7
6
5
4
3
3
2
1

Missiles: *-5 at long range, -2 at medium range

*Normal, not magical

ATTACK MATRIX FOR THIEVES AND ASSASSINS


Opponent AC

20-sided Die Score to Hit by Level of Attacker

 
 1-4 a.
 5-8 b.
 9-12 c.
13-16 d.
 17-10 d.
 21+ d.
-10
-9
-8
26
25
24
24
23
22
21
20
20
20
20
20
20
20
20
20
19
18
-7
-6
-5
23
22
21
21
20
20
20
20
20
20
20
19
19
18
17
17
16
15
-4
-3
-2
20
20
20
20
20
20
20
19
18
18
17
16
16
15
14
14
13
12
-1
0
1
20
20
20
20
19
18
17
16
15
15
14
13
13
12
11
11
10
9
2
3
4
19
18
17
17
16
15
14
13
12
12
11
10
10
9
8
8
7
6
5
6
7
16
15
14
14
13
12
11
10
9
9
8
7
7
6
5
5
4
3
8
9
10
13
12
11
11
10
9
8
7
6
6
5
4
4
3
2
2
1
0

Missiles: -5 at long range, -2 at medium range.

a. Thieves and assassins double damage from a surprise back stab.

b. Thieves and assassins triple damage from a surprise back stab.

c. Thieves and assassins quadruple damage from a surprise back stab.

d. Thieves and assassins quintuple damage from a surpise back stab.

CREATURES STRUCK ONLY BY MAGIC WEAPONS

Despite special defenses which protect certain creatures from attacks by non-magical weapons, these monsters can be effectively hit by attackers as follows:

Defender is 

Hit By Weapon

+1 or better

+2 or better

+3 or better

+4 or better

Attacker Must Have

Hit Only By

+1 or better

+2 or better

+3 or better

+4 or better

Attacker Must Have

Hit Dice Of *

4+1 or more

6+2 or more

8+3 or more

10+4 or more

*This does not apply to characters of any sort.

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