ATTACK MATRIX FOR CLERICS, DRUIDS AND MONKS
Opponent AC
20-sided Die Score to Hit by Level of Attacker
| | 1-3 | 4-6 | 7-9 | 10-12 | 13-15 | 16-18 | 19+ |
|
-10 -9 -8 |
25
24 23 |
23
22 21 |
21
20 20 |
20
20 20 |
20
20 20 |
20
19 18 |
19
18 17 |
|
-7 -6 -5 |
22
21 20 |
20
20 20 |
20
20 20 |
20
20 19 |
19
18 17 |
17
16 15 |
16
15 14 |
|
-4 -3 -2 |
20
20 20 |
20
20 20 |
20
19 18 |
18
17 16 |
16
15 14 |
14
13 12 |
13
12 11 |
|
-1 0 1 |
20
20 19 |
19
18 17 |
17
16 15 |
15
14 13 |
13
12 11 |
11
10 9 |
10
9 8 |
|
2 3 4 |
18
17 16 |
16
15 14 |
14
13 12 |
12
11 10 |
10
9 8 |
8
7 6 |
7
6 5 |
|
5 6 7 |
15
14 13 |
13
12 11 |
11
10 9 |
9
8 7 |
7
6 5 |
5
4 3 |
4
3 2 |
|
8 9 10 |
12
11 10 |
10
9 8 |
8
7 6 |
6
5 4 |
4
3 2 |
2
1 0 |
1
0 -1 |
Missiles: -5 at long range, -2 at medium range.
ATTACK MATRIX FOR FIGHTERS, PALADINS, RANGERS, BARDS, AND 0 LEVEL HALFLINGS AND HUMANS
Opponent AC
20-sided Die Score to Hit by Level of Attacker
| | 0 | 1-2 | 3-4 | 5-6 | 7-8 | 9-10 | 11-12 | 13-14 | 15-16 | 17+ |
|
-10
-9 -8 |
26 25 24 |
25 24 23 |
23 22 21 |
21 20 20 |
20 20 20 |
20 20 20 |
20 19 18 |
18 17 16 |
16 15 14 |
14 13 12 |
|
-7
-6 -5 |
23 22 21 |
22 21 20 |
20 20 20 |
20 20 20 |
20 20 19 |
19 18 17 |
17 16 15 |
15 14 13 |
13 12 11 |
11 10 9 |
|
-4
-3 -2 |
20 20 20 |
20 20 20 |
20 20 20 |
20 19 18 |
18 17 16 |
16 15 14 |
14 13 12 |
12 11 10 |
10 9 8 |
8 7 6 |
|
-1
0 1 |
20 20 20 |
20 20 19 |
19 18 17 |
17 16 15 |
15 14 13 |
13 12 11 |
11 10 9 |
9 8 7 |
7 6 5 |
5 4 3 |
|
2
3 4 |
19 18 17 |
18 17 16 |
16 15 14 |
14 13 12 |
12 11 10 |
10 9 8 |
8 7 6 |
6 5 4 |
4 3 2 |
2 1 0 |
|
5
6 7 |
16 15 14 |
15 14 13 |
13 12 11 |
11 10 9 |
9 8 7 |
7 6 5 |
5 4 3 |
3 2 1 |
1 0 -1 |
-1 -2 -3 |
|
8
9 10 |
13 12 11 |
12 11 10 |
10 9 8 |
8 7 6 |
6 5 4 |
4 3 2 |
2 1 0 |
0 -1 -2 |
-2 -3 -4 |
-4 -5 -6 |
Missiles: -5 at long range, -2 at medium range.
Opponent Armor Class Description (If Armor is Worn)
Armor Class
2
3
4
5
6
7
8
9
10
Type of Armor
Plate mail + shield
Splint or banded mail + shield/plate mail
Chain mail + shield/splint or bonded mail
Scale mail + shield/chain mail
Studded leather or ring mail + shield/scale mail
Leather or padded armor + shield/studded leather or ring mail
Leather or padded armor
Shield only
None
Armor class below 10 is not possible except through cursed items. Armor class above 2 is easily possible due to magical bonuses and dexterity bonuses. To determine a "to hit" number not on the charts, project upwards by 1's (5% increments), repeating 20 six times before continuing with 21 (cf. MATRIX FOR CLERICS, DRUIDS AND MONKS).
ATTACK MATRIX FOR MAGIC-USERS AND ILLUSIONISTS
Opponent AC
20-sided Die Score to Hit by Level of Attacker
| | 1-5 | 6-10 | 11-15 | 16-20 | 21+ |
|
-10 -9 -8 |
26
25 24 |
24
23 22 |
21
20 20 |
20
20 20 |
20
20 19 |
|
-7
-6 -5 |
23
22 21 |
21
20 20 |
20
20 20 |
20
19 18 |
18
17 16 |
|
-4
-3 -2 |
20
20 20 |
20
20 20 |
20
19 18 |
17
16 15 |
15
14 13 |
|
-1
0 1 |
20
20 20 |
20
19 18 |
17
16 15 |
14
13 12 |
12
11 10 |
|
2
3 4 |
19
18 17 |
17
16 15 |
14
13 12 |
11
10 9 |
9
8 7 |
|
5
6 7 |
16
15 14 |
14
13 12 |
11
10 9 |
8
7 6 |
6
5 4 |
|
8
9 10 |
13
12 11 |
11
10 9 |
8
7 6 |
5
4 3 |
3
2 1 |
Missiles: *-5 at long range, -2 at medium range
*Normal, not magical
ATTACK MATRIX FOR THIEVES AND ASSASSINS
Opponent AC
20-sided Die Score to Hit by Level of Attacker
| | 1-4 a. | 5-8 b. | 9-12 c. | 13-16 d. | 17-10 d. | 21+ d. |
|
-10
-9 -8 |
26 25 24 |
24 23 22 |
21 20 20 |
20 20 20 |
20 20 20 |
20 19 18 |
|
-7
-6 -5 |
23 22 21 |
21 20 20 |
20 20 20 |
20 20 19 |
19 18 17 |
17 16 15 |
|
-4
-3 -2 |
20 20 20 |
20 20 20 |
20 19 18 |
18 17 16 |
16 15 14 |
14 13 12 |
|
-1
0 1 |
20 20 20 |
20 19 18 |
17 16 15 |
15 14 13 |
13 12 11 |
11 10 9 |
|
2
3 4 |
19 18 17 |
17 16 15 |
14 13 12 |
12 11 10 |
10 9 8 |
8 7 6 |
|
5
6 7 |
16 15 14 |
14 13 12 |
11 10 9 |
9 8 7 |
7 6 5 |
5 4 3 |
|
8
9 10 |
13 12 11 |
11 10 9 |
8 7 6 |
6 5 4 |
4 3 2 |
2 1 0 |
Missiles: -5 at long range, -2 at medium range.
a. Thieves and assassins double damage from a surprise back stab.
b. Thieves and assassins triple damage from a surprise back stab.
c. Thieves and assassins quadruple damage from a surprise back stab.
d. Thieves and assassins quintuple damage from a surpise back stab.
CREATURES STRUCK ONLY BY MAGIC WEAPONS
Despite special defenses which protect certain creatures from attacks by non-magical weapons, these monsters can be effectively hit by attackers as follows:
Defender is
Hit By Weapon
+1 or better
+2 or better
+3 or better
+4 or better
Attacker Must Have
Hit Only By
+1 or better
+2 or better
+3 or better
+4 or better
Attacker Must Have
Hit Dice Of *
4+1 or more
6+2 or more
8+3 or more
10+4 or more
*This does not apply to characters of any sort.
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