1st & 2nd Editon Adventures

The Cloaked Shield

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Detect Magic (Divination)

CLERIC

Level: 1

Components: V, S, M

Range: 3"

Casting Time: 1 round

Duration: 1 turn

Saving Throw: None

Area of Effect: 1" path, 3" long

DRUID

Level: 1     

Components: V, S, M     

Range: 0     

Casting Time: 3 segments    

Duration: 12 rounds     

Saving Throw: None    

Area of Effect: 1" path, 4" long

MAGIC-USER

Level: 1     

Components: V, S    

Range: 0     

Casting Time: 1 segment    

Duration: 2 rounds/level     

Saving Throw: None    

Area of Effect: 1" path, 6" long


Explanation/Description: When the Detect Magic spell is cast, the cleric detects magical radiations in a path 1" wide, and up to 3", long, in the direction he or she is facing. The caster can turn 60° per round. Note that stone walls of 1' or more thickness, solid metal of but 1/12' thickness, or 3' or more of solid wood will black the spell. The spell requires the use of the cleric's holy (or unholy) symbol.

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