1st & 2nd Editon Adventures

The Cloaked Shield

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Cure Light Wounds (Necromantic) Reversible

Level: 1 

Components: V, S

Range: Touch

Casting Time: 5 segments

Duration: Permanent

Saving Throw: None

Area of Effect: Character touched

Level: 2     

Components: V, S, M     

Range: Touch     

Casting Time: 4 segments    

Duration: Permanent     

Saving Throw: None    

Area of Effect: Character touched

Explanation/Description: Upon laying his or her hand upon a creature, the cleric causes from 1 to 8 hit points of wound or other injury damage to the creature's body to be healed. This healing will not affect creatures without corporeal bodies, nor will it cure wounds of creatures not living or those which can be harmed only by iron, silver, and/or magical weapons. Its reverse, Cause Light Wounds, operates in the same manner; and if a person is avoiding this touch, a melee combat "to hit" die is rolled to determine if the cleric's hand strikes the opponent and causes such a wound. Note that cured wounds are permanent only insofar as the creature does not sustain further damage, and that caused wounds will heal - or can be cured - just as any normal injury will. Caused light wounds are 1 to 8 hit points of damage.

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