1st & 2nd Editon Adventures

The Cloaked Shield

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Cure Critical Wounds (Necromantic) Reversible

CLERIC

Level: 5

Components: V, S

Range: Touch

Casting Time: 8 segments

Duration: Permanent

Saving Throw: None

Area of Effect: Creature touched

DRUID

Level: 6     

Components: V, S, M    

Range: Touch     

Casting Time: 8 segments    

Duration: Permanent     

Saving Throw: None    

Area of Effect: Creature touched

Explanation/Description: The Cure Critical Wounds spell is a very potent version of the Cure Light Wounds spell (q.v.). The cleric lays his or her hand upon a creature and heals from 6 to 27 (3d8+3) hit points of damage from wounds or other damage. The spell does not affect creatures excluded in the Cure Light Wounds spell explanation. Its reverse, Cause Critical Wounds, operates in the same fashion as other Cause Wounds spells, requiring a successful touch to inflict the 6-27 hit points of damage. Caused wounds heal as do wounds of other sorts. Druids require the use of any sort of mistletoe as a spell component.

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