1st & 2nd Editon Adventures

The Cloaked Shield

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Control Weather (Alteration)

CLERIC

Level: 7

Components: V, S, M

Range: 0

Casting Time: 1 turn

Duration: 4-48 hours

Saving Throw: None

Area of Effect: 4-16 square miles

Level: 7     

Components: V, S, M    

Range: 0     

Casting Time: 1 turn    

Duration: 8-96 hours     

Saving Throw: None    

Area of Effect: 4-32 square miles**

Explanation/Description: The Control Weather spell allows a cleric to change the weather in the area he or she is in at the time the spell is cast. The spell will affect the weather for from 4 to 48 hours (4d12) in an area of from 4 to 16 square miles (4d4). It requires 1 turn to cast the spell, and an additional 1 to 4 (d4) turns for the effects of the weather to be felt. The Control Weather spell will not radically change the temperature, i.e. from below zero to a 100 degree temperature heat wave. The weather control possible depends upon the prevailing conditions:

CLEAR WEATHER

Very clear

Light clouds or hazy


PARTLY CLOUDY WEATHER

Clear weather

Cloudy

Mist/light rain/small hail

Sleet/Light snow


CLOUDY WEATHER

Partly cloudy

Deep clouds

Fog

Heavy rain/Large hail

Driving sleet/Heavy snow

HOT WEATHER

Warm weather

Sweltering heat


WARM WEATHER

Hot weather

Cool weather


COOL WEATHER

Warm weather

Cold weather


COLD WEATHER

Cool weather

Arctic cold

CALM

Dead calm

Light breeze


LIGHT WIND

Calm

Strong wind


STRONG WIND

Light wind

Gale


GALE

Strong wind

Storm


STORM

Gale

Hurrican-Typhoon

All three aspects of the weather (clouds/precipitation, temperature, and wind) can be controlled, but only as shown. For example, a day which is clear, warm, and with light wind can be controlled to become hazy, hot, and calm. Contradictions are not possible - fog and strong wind, for example. Multiple Control Weather spells can be used only in succession. The material components for this spell are the cleric's religious symbol, incense, and prayer beads or similar prayer object. Obviously, this spell functions only in areas where there are appropriate climatic conditions.


**Druids are able to change weather by two places from the prevailing conditions if greater mistletoe is used.

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