Level: 5
Components: V, S,
M
Range: 0
Casting Time: 1 turn
Duration: Special
Saving Throw: None
Area of Effect: Special
Explanation/Description: By use of a Commune spell the
cleric is able to contact his or her divinity - or agents thereof - and request
information in the form of questions which can be answered by a simple
"yes" or "no". The cleric is allowed one such question for
every level of experience he or she has attained. The answers given will be
correct. It is probable that the referee will limit the use of Commune spells
to one per adventure, one per week, or even one per month, for the
"gods" dislike frequent interruptions. The material components
necessary to a Commune spell are the cleric's religious symbol, holy/unholy
water, and incense.