1st & 2nd Editon Adventures

The Cloaked Shield

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Charm Person Or Mammal (Enchantment/Charm)

DRUID

Level: 2     

Components: V, S    

Range: 8"     

Casting Time: 4 segments    

Duration: Special     

Saving Throw: Neg.    

Area of Effect: One person or mammal

Level: 1     

Components: V, S    

Range: 12"     

Casting Time: 1 segment     

Duration: Special     

Saving Throw: Neg.    

Area of Effect: One person

Explanation/Description: This spell will affect any single person or mammal it is cast upon. The creature then will regard the druid who cast the spell as a trusted friend and ally to be heeded and protected. The spell does not enable the druid to control the charmed creature as if it were an automaton, but any word or action of the druid will be viewed in its most favourable way. Thus, a charmed creature would not obey a suicide command, but might believe the druid if assured that the only chance to save the druid's life is if the creature holds back an onrushing red dragon for "just a round or two". Note also that the spell does not empower the druid with linguistic capabilities beyond those he or she normally possesses. The duration of the spell is a function of the charmed creature's intelligence, and it is tied to the saving throw. The spell may be broken if a saving throw is made, and this saving throw is checked on a periodic basis according to the creature's intelligence:

Explanation/Description: Magic-users can charm only persons, i.e. brownies, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, and troglodytes. All other comments regarding spell effects apply with respect to persons.

Intelligence Score

3 or less

4 to 6 

7 to 9 

10 to 12

13 to 14 

15 to 16 

17 

18 

19 or more

Period Between Checks

3 Months

2 Months

1 Month

3 Weeks

2 Weeks

1 Week

3 Days

2 Days

1 Day

 If the druid harms, or attempts to harm, the charmed creature by some overt action, or if a Dispel Magic (q.v.) is successfully cast upon the charmed creature, the charm will be broken automatically. The spell affects all mammalian animals and persons. The term person includes all bipedal human and humanoid creatures of approximately man-size, or less than man-size, including those affected by the Hold Person spell (q.v.). If the recipient of the Charm Person/Charm Mammal spell makes its saving throw versus the spell, its effect is negated.

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