CHARACTER CLASS LIMITAIONS 1ed
| Character Class | Dwarven | Elven | Gnome | Half Elven | Halfling | Half Orc | Human |
|
CLERIC (A)*
|
no no |
no no |
no no |
yes yes |
no no |
yes no |
yes yes |
|
FIGHTER (A)
|
yes no no |
yes no no |
yes no no |
yes no yes |
yes no no |
yes no no |
yes yes yes |
|
MAGIC-USER (A)
|
no no |
yes no |
no yes |
yes no |
no no |
no no |
yes yes |
|
THIEF (N to E)
|
yes yes |
yes yes |
yes yes |
yes yes |
yes no |
yes yes |
yes yes |
|
MONK (L)
|
no |
no |
no |
no |
no |
no |
yes |
Character Class names are shown in capital letters if the class is major, sub-classes are shown with the first letter capitalized only. The letter or letters appearing after each class indicate the alignment (q.v.) possibilities of each character class: (A) means any, (N) means neutral only, (LG) means lawful good only, (G) means good only, (N to E) means any neutral to any evil alignment, (E) means evil only, and (1) means lawful only. (A)* a cleric cannot be true neutral unless of the druid subclass.
Racial Stock of Characters shows the seven races of player characters, and reading down each headina- g-iv es auick reference as to what classes each race is able to become in regard to their player character role.
A "no" indicates that the race cannot become the character class in question.
A "yes" indicates that the race is able to become the character class in question.
CLASS LEVEL LIMITATIONS 1ed
| Character Class | Dwarven | Elven | Gnome | Half Elven | Halfling | Half Orc | Human |
|
CLERIC
|
(8) no |
(7) no |
(7) no |
5 U |
no (6) |
4 no |
U U |
|
FIGHTER
|
9 [1] no no |
7[2] no no |
6 [3] no no |
8 [4] no 8 [4] |
6 [5] no no |
10 no no |
U U U |
|
MAGIC-USER
|
no no |
11[6] no |
no 7 [8] |
8 [7] no |
no no |
no no |
U U |
|
THIEF
|
U 9 |
U 10 |
U 8 |
U 11 |
U no |
8 [9] U |
U U |
|
MONK
|
no |
no |
no |
no |
no |
no |
U |
[1] Dwarven fighters with less than 17strength are limited to 7th level; those with 17strength are limited to 8th level.
[2] Elven fighters with less than 17strength are limited to 5th level; those with 17strength are limited to 6th level.
[3] Gnome fighters of less than 18 strength are limited to 5th level.
[4] Half-elven fighters of less than 17strength are limited to 6th level; those of 17strength are limited to 7th level.
[5] Halfling fighters of hairfeet sub-race, as well as all other types of sub-races with strength of under 17, are limited to 4th level. Tallfellows of 17strength and Stouts of I8 strength can work up to 5th level. Tallfellows that somehow obtain 18 strength can work up to 6th level.
[6] Elven magic-users with intelligence of less than 17 are limited to 9th level; those with intelligence of 17are limited to 10th level.
[7] Half-elven magic-users with intelligence of less than 17 are limited to 6th level; those with intelligence of 17 are limited to 7th level.
[8] Gnome illusionists with intelligence or dexterity under 17 are limited to 5th level; those with both intelligence and dexterity of 17 are limited to 6th level.
[9] Half-Orc thieves with dexterity of less than 17 are limited to 6th level; those with dexterity of 17 are limited to 7th level.
Numbers in Parentheses () indicate that this class exists only as non-player characters in the race in question.
Numbers - not in parenthesis - indicate the maximum level attainable by a character of the race in question.
U appearing in a race column indicates that a character of the race in question has no limitation as to how high the character can go with regard to level in the appropriate class.
CHARACTER ABILITY LIMITATIONS 1ed
| Character Ability Scores | Dwarven | Elven | Gnome | Half Elven | Halfling | Half Orc |
|
STRENGTH*
Min. Max. |
M/F 8/8 18/17 |
M/F 3/3 18/16 |
M/F 6/6 18/15 |
M/F 3/3 18/17 |
M/F 6/6 17/14 |
M/F 6/6 18/18 |
|
INTELLIGENCE
Min. Max. |
3/3 18/18 |
8/8 18/18 |
7/7 18/18 |
4/4 18/18 |
6/6 18/18 |
3/3 17/17 |
|
WISDOM
Min. Max |
3/3 18/18 |
3/3 18/18 |
3/3 18/18 |
3/3 18/18 |
3/3 17/17 |
3/3 14/14 |
|
DEXTERITY
Min. Max |
3/3 17/17 |
7/7 19/19 |
3/3 18/18 |
6/6 18/18 |
8/8 18/18 |
3/3 17/17 |
|
CONSTITUSION
Min. Max. |
12/12 19/19 |
6/6 18/18 |
8/8 18/18 |
6/6 18/18 |
10/10 19/19 |
13/13 19/19 |
|
CHARISMA
Min. Max. |
3/3 16/16 |
8/8 18/18 |
3/3 18/18 |
3/3 18/18 |
3/3 18/18 |
3/3 12/12 |
Minimum Scores indicate the lowest possible roll for consideration of a character to be of the racial type indicated. Scores below the minimum indicated are not allowable, so any character with less than the minimum shown can not be of the appropriate race.
Maximum Scores include racial penalties and bonuses; thus, some races can exceed the 18 total possible in the initial generation of abilities with three six-sided dice. Penalties and bonuses for race are taken before adjusting for maximum score.
The Slash (/) separates the minimums and maximums possible for males, shown first, and females, shown after the slash, thus: males/females, minimum and maximum as applicable. A male dwarf needs a minimum strength of 8, as does a female of that race; a male dwarf can have a maximum strength of 18, but a female dwarf can have a maximum strength of 17; this reads as 8/8, 18/17.
*For mor information please refer to the
1st Edition Players Handbook by Gary Gygax 1978 - TSR Games*
DWARVES
ELVES
GNOMES
HALF ELVES
HALFLINGS
HALF ORCS
HUMANS
CAVALIER
PALADIN
CLERIC
DRUID
FIGHTER
BARBARIAN
RANGER
MAGIC-USER
ILLUSIONIST
THIEF
ACROBAT
ASSASSIN
MONK
BARD
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